Guizzo
Guizzo is an educational robotic fish designed to introduce STEAM subjects through educational robotics activities. Its motorised tail allows it to swim in water, providing students with a hands-on and interactive approach to technology. The device supports wireless charging and programming for a seamless experience.
Why choose it?
Strengths
- Bio-inspired: Designed to resemble a real fish, it makes technology more accessible and captures students’ attention.
- Multidisciplinary: Integrates concepts from marine biology, ecology and robotics, providing a 360° learning experience.
- “Green learning: Introduces young students to environmental sustainability and marine conservation.
- Customisation: Thanks to 3D printing technology, Guizzo can be easily personalised to suit different educational activities.
Programming Language
The development environment, called URSpace, is available online and uses Blockly, a visual programming interface that makes coding intuitive and accessible to younger students. The simplicity of this tool allows teachers and students to learn and teach coding in a hands-on way.
Compatibility
Guizzo is compatible with Windows, macOS, iOS, iPadOS, Android, ChromeOS and Linux.
Recommended age
8+.
What's in the Kit:
- Guizzo
- Wireless charger (with USB-C)
- Magnetic command key
- Removable side fins
- Guizzo storage and protection box
- Quick start guide
- Configuration and programming user manual
- Customised software blocks for programming