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Guizzo

Guizzo is an educational robotic fish designed to introduce STEAM subjects through educational robotics activities. Its motorised tail allows it to swim in water, providing students with a hands-on and interactive approach to technology. The device supports wireless charging and programming for a seamless experience.

Why choose it?

Strengths

  • Bio-inspired: Designed to resemble a real fish, it makes technology more accessible and captures students’ attention.
  • Multidisciplinary: Integrates concepts from marine biology, ecology and robotics, providing a 360° learning experience.
  • “Green learning: Introduces young students to environmental sustainability and marine conservation.
  • Customisation: Thanks to 3D printing technology, Guizzo can be easily personalised to suit different educational activities.

Programming Language

The development environment, called URSpace, is available online and uses Blockly, a visual programming interface that makes coding intuitive and accessible to younger students. The simplicity of this tool allows teachers and students to learn and teach coding in a hands-on way.

Compatibility

Guizzo is compatible with Windows, macOS, iOS, iPadOS, Android, ChromeOS and Linux.

Recommended age

8+.

What's in the Kit:

  • Guizzo
  • Wireless charger (with USB-C)
  • Magnetic command key
  • Removable side fins
  • Guizzo storage and protection box
  • Quick start guide
  • Configuration and programming user manual
  • Customised software blocks for programming

Download

For more information or to request a quote, please contact us at: info@ancyb.it